Thursday, April 15, 2010

NoG BloG: Bottom 5

Let's get snarky.

Oh, people do go on about their favorite games, but how many talk about their least favorite? How many talk about the games that they couldn't stand, but for some reason kept playing anyhow? That's what we're going to talk about this week.

It's not enough just to give a list of your least favorite games, though. A reason would be nice. What made the experience so revolting? Did the games pixels stab you in the eye? Did you finally reach the end boss, only to have him be completely unkillable? Did you spend $40 dollars in one sitting at the arcade only to discover that at the end, the game started out? Remember, the list isn't worth much unless there's a story to go along with it.

Don't feel contained to five, though. If you only can think of three, hit us with what you've got. Do you hat twelve games? We want to hear about them. Probably twelve is too many and we'll ignore your post on the air due to a lack of energy to thumb through your novel-length complain-a-thon, but go ahead and write it up anyhow!

And yes, that's a picture of Link on top a post called "Bottom 5." I leave deciding why it's there to you.

Spencer Williams

Tuesday, April 13, 2010

NOG 12: Dead Workers Premium

We here at NoG are excited to announce our new premiere community service, Dead Workers Premium. This exciting new service will allow you to get involved with NoG like never before! Get access to exclusive show notes and hear podcasts like you've never heard them before!

"Now hold on," I hear you say, "I love Eric, Brent, Spencer, and Wes, but how much is this going to cost me?" I'm glad you asked! Downloading the show will remain free, as always, and you're free to listen to the first ten minutes on our dime. That's right! We're so confident about the quality of our product that we're willing to pay for you to listen! After the first ten minutes it's just ninety-nine cents a minute to continue! Not happy with the show? We're sorry to see you go, but you're free to cancel at any time.*

This week, take advantage of our special introductory offer and get Episode 12 of NoG absolutely free! Wes isn't here, so we decided to cut everyone a break. The other three hosts reminisce about micropayments and DLC. Is it good? Bad? Ugly? I sure hope it's good, because we've got a distribution line to support from here on out.

*You cannot actually cancel at any time. By downloading NoG, you agree to pay for shows for two years. Every time you download another show, your contract is renewed. NoG does not guarantee the availability of episodes in your language of choice. NoG may not be downloaded in Europe, the United States, Australia, or anywhere that racketeering is illegal, but we won't tell on you as long as you keep paying us. Remember, we know where you live.

Wednesday, April 7, 2010

NoG BloG: Microtransactions and DLC

This week on NoG we'll have a special guest, and to celebrate we want to tackle a special topic. Can anyone think of anything more special than micropayments?

There's not a lot to be said about micropayments that hasn't been said before, both loudly and in an irate tone of voice. For some, micropayments are the herald of a new way to nickel and dime gamers. For others, they give gamers the opportunity to get more game than they otherwise might. Both of these can be true; it's a matter of an individual gamer's perspective as to which he or she focuses.

For the purposes of our argument, let's break games with micropayments into three categories:

  • Full priced games that sell small bits of content to expand the existing product

  • Low priced games that sell a small initial bit of content and expand upon it with additional content for a price

  • Free games that are supported by selling content or in game advantages


Each of these three types make the case for microtransactions in a different way, and each presents different value to different gamers. Some that would spend $10 on a new character for Mass Effect 2 wouldn't even download a free copy of Dungeons and Dragons Online, let alone buy a potion that would increase experience gain.

It's still a very new concept, so the questions of value versus price haven't yet been answered. Companies are struggle to answer why $2.50 is too much for horse armor, but $2.00 is reasonable for a Red-Riding Hood Costume. Meanwhile, gamers are forced to look at each piece of DLC individually and ask themselves, "Is this worth it?"

So what do you think? Do you regularly (or irregularly) make micro-purchases? Do you feel that they're positive or negative? Are there some circumstances in which you'd make a microtransaction, but another when you wouldn't? Why or why not?

Spencer Williams

Thursday, April 1, 2010

NoG BloG: Is This Some Kind of Joke?

Today is April 1st, the day we gleefully ignore the common courtesy of not telling outlandish lies to one another. We here at the Dead Workers Party have been known to tell our own fantastic mistruths, such as the well loved ballad of Oober Servers.

It's not just people telling each other lies, however. Corporations get in on the act as well, making the first of April the absolute worst day to try to find gaming news. Add in the impending release of the iPad, and the only stories to be found are either Apple related or dirty, dirty lies. Occasionally the two even overlap. As an example, I present to you the iCade. Kotaku has a pretty good list of today's tomfoolery here.

So what's your opinion of game companies trying to be cute on April 1? Do you appreciate the effort, or are you annoyed beyond all reason? What are some of your favorite or least favorite April Fool's related pranks?