Video games are rarely viewed in the best light by society. They've had more than their share of controversy thrown at them over the years; one example was the recent Mass Effect “SEXBOX" controversy over a brief sex scene in a thirty-plus hour game. People assumed the worst, even going as far as to say it was a "virtual orgasmic rape" simulator. The media often portrays video games as devices designed to corrupt children, and whenever the topics of childhood violence, social ineptitude, or addiction are brought up, fingers point to video games as the cause. As Daniel Floyd says in his video, “When controversy arises, our opposers don’t look at a game studio and see a team of artists, they see a team of toy makers that have gone too far.”
During Daniel’s video he spoke at length about a game that recently came under fire called “Six Days in Fallujah,” a third person shooter from Atomic Games about the second battle of Fallujah. The game was originally to be published by Konami, but when it was revealed, many decried the game as disrespectful to those who died in that battle; the height of bad taste. Konami quickly bailed and Atomic was left without a publisher. However, if Konami thought that this game was in poor taste, why did they give it the green light? They had to know it would stir some controversy, so why did they back off at the first sign of criticism? Daniel's take; “By caving in, you validate all of the accusations. You have legitimized slander founded and ignorance, and you guarantee a larger outcry the next time you consider a project like this."
“These games are not being judged by their content,” Floyd says, “they are judged because they are games.” He points out that other forms of media, such as books and movies, have explored difficult subjects such as war, genocide, sexuality and hatred with great success; these artists dare to show humanity’s dark side. “They venture into uncomfortable territories and find the truth hidden within. This is the stuff art is made of. What is it about games that disqualify them from exploring this harsh territory?” Until games are taken seriously, we will never be able to see their true potential as a respected form of media and art. To achieve this we must stand up for our medium, be open to criticism, and embrace what games have become and what they will be.
So what do you think? Do video games have the potential to be something more than what they are now? Do you think that they should be able to touch on dark subject matter that many other forms of media have touched upon? Do you believe that video games can ever be respected on the same level as movies, plays, or literature?
Charles (CoRn)